2D Game Artist- New Midcore Game

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

Team

Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

This is an opportunity to bring your ideas to life, to create your games, in an enjoyable and benign working environment among gaming lovers. Your games will be published by the worldwide leader in this field. You will get the chance to join a newly created small studio, focusing on creating and testing new hyper casual game prototypes to be published by Voodoo. You will have autonomy, a strong impact on the ideation, and a unique opportunity to reach hundreds of millions of players. You will take an innovative approach to gameplay ideas/features and give them their own spin.

Role

With this role, you will be core to the company by contributing daily to important decisions with a multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games.

Our studios are looking for people who bring their own ideas and are always willing to compromise to move forward.


We are looking for a Game Artist with strong UI and Unity implementation skills, able to work as a generalist within a fast-paced production environment.

This role focuses on shipping game-ready assets and implementing them directly into Unity, rather than purely producing illustrations or concept art.

You will work closely with the Art Director, game designers, and developers to quickly translate gameplay features into clear, polished in-game visuals.

What you will do

  • Produce 2D game assets such as icons, props, characters, and UI elements.

  • Integrate assets directly into Unity (prefabs, sprite settings, atlases, sorting layers, UI implementation).

  • Ensure assets are optimized for mobile performance.

  • Work closely with designers and developers to iterate quickly on features and improve gameplay readability.

  • Support the team in maintaining a consistent visual direction across features.

  • Contribute to improving the production workflow and asset implementation pipeline.

  • When needed, create illustrations or visual elements to support the game’s artistic direction.

Profile

  • Experience working as a Game Artist / 2D Artist on shipped mobile games,

  • Hands-on experience with Unity integration (sprite setup, prefabs, UI implementation).

  • Production mindset with the ability to deliver assets quickly and iterate often.

  • Portfolio showing in-game assets and UI production, not only concept art or standalone illustrations.

  • Ability to work autonomously in a fast-paced production environment.

Benefits

• Best-in-class compensation

• Other benefits according to the country you reside