3D Generalist

About the Role
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We're building the next generation of autonomous mobile robots for warehouses and industrial environments and we need someone who can make that technology come alive visually. As our 3D Artist & Visualisation Specialist, you'll translate complex robotics concepts into stunning 3D concept art, product animations, explainer videos, and real\-time simulations. This is a creative\-meets\-technical role sitting at the intersection of product, marketing, and engineering.

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What You'll Do
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  • Create 3D concept art for new robot products and features from sketches, CAD data, or engineering briefs
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  • Produce photorealistic renders and product animations for marketing, pitch decks, and trade shows
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  • Build 3D explainer videos from storyboard to final cut that simplify how our AMRs work
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  • Develop VFX elements: motion graphics, transitions, particle effects, and cinematic sequences
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  • Create assembly animations, exploded views, and technical walkthroughs for sales and customer education
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  • Set up and manage lighting, materials, and texture pipelines for consistent visual quality
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  • Collaborate with engineering to ensure 3D content is technically accurate
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  • Iterate quickly based on creative feedback from design, product, and leadership
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    Requirements<\/h3>
    3D Modelling & Rendering
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    • Proficiency in Blender and/or Autodesk Maya
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    • Strong understanding of PBR texturing, lighting setups, and rendering workflows
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    • Experience with render engines (Cycles, Arnold, or similar)
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    • Ability to work with CAD\-to\-render pipelines
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      Animation & VFX
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      • Solid grasp of keyframe animation and core motion principles
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      • Experience with particle systems and simulations
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      • VFX compositing and camera movement

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        Explainer Video Production
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        • Storyboarding and visual storytelling
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        • Motion graphics and title sequences
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        • Basic video editing and post\-processing (After Effects or similar)

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          Bonus Skills (Good to Have)
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          • Unreal Engine is a especially for real\-time robot simulation environments
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          • Fusion 360 for CAD\-to\-render workflows
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          • Houdini for advanced VFX and simulations
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          • Familiarity with game\-engine asset pipelines
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          • Basic understanding of robotics or warehouse automation context

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            Who You Are
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            Degree in Animation, Design, Game Art, Visual Effects, Mechanical Engineering, or a related field or equivalent self\-taught experience
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            Strong eye for composition, lighting, and cinematic storytelling

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            Portfolio is Mandatory
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            Please share a portfolio that includes at least one 3D animation or explainer video. Work\-in\-progress and personal projects are welcome. we care about the quality of your thinking and craft, not just the final polish.
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            Benefits<\/h3>
            \u2022 Opportunity to work on cutting\-edge robotics and real\-world automation systems
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            \u2022 Creative ownership with high impact on product and brand storytelling
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            \u2022 Collaborative, fast\-paced environment at the intersection of design, engineering, and innovation
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            \u2022 Access to the latest tools and technologies in 3D, VFX, and real\-time rendering
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            \u2022 Flexible work arrangements and a supportive team culture
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            \u2022 Learning and development support, including courses and industry resources
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            \u2022 Competitive salary and benefits
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            Equal Opportunity Employer:
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            ANSCER Robotics is committed to an inclusive workplace and provides equal opportunities based on merit, skills, and business needs.
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