Apple Silicon GPU Driver Engineer - Performance, Graphics, Games, and ML
The team is seeking an engineer who will be responsible for helping to develop the technology which helps make Apple Silicon GPUs blazingly fast. The ideal candidate will have a passion for squeezing the best possible performance out of the GPU, and enjoys interacting with the low level details of the GPU architecture.
Minimum Qualifications
Excellent programming skills and knowledge of C/C++
GPU programming with Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL
Interest in diagnosing and fixing GPU performance issues
Excellent software design and problem solving skills
Excellent system debugging skills
Excellent written and oral communication skills including the ability to communicate clearly and concisely across multiple audiences to explain analytical outcomes and technical roadblocks
Technical BS/MS degree
Preferred Qualifications
Experience working on all levels of the software stack, including the application layer, system frameworks, and operating system a plus
Experience developing device drivers for high performance hardware a plus
In-depth knowledge of CPU or GPU architectures a plus
Game development experience on PC/console a plus