AR/VR Realtime Rendering and Graphics Software Engineer - RealityKit, Vision Products Software
As a core member of the RealityKit rendering team, you'll shape the future of real‑time 3‑D graphics on the Vision Pro and all Apple platforms. By inventing next‑generation rendering techniques, you'll stretch visual quality to its limits and open new possibilities for immersive experiences. As a technical leader on the team, you'll guide and mentor engineers, set technical direction, and foster a culture of excellence and collaboration. You'll work hand‑in‑hand with hardware engineers, low‑level graphics‑API experts, designers, and technical artists. Our primary responsibilities are delivering high‑quality and performant real‑time graphics features for developers to use throughout the Apple ecosystem.
Minimum Qualifications
BS and 10 years working on 3D realtime rendering applications
Proven experience leading and managing engineering teams, including mentoring and developing engineers
Demonstrated technical leadership, including setting technical direction, driving architectural decisions, and leading design and code reviews
High proficiency in writing safe, performant C++ code
Knowledge of the graphics pipeline, modern rendering techniques, and image processing
Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL,
GLSL, WGSL)
Ability to solve problems in 3D geometry using linear algebra
Experience with all stages of software development, from prototyping to performance optimization
Solid debugging and problem-solving skills
Outstanding teamwork and communication skills
Passionate about owning and refining features
Preferred Qualifications
MS or PhD in CS or related technical field
Experience developing modern day rendering pipelines in 3D engines
3D Game development experience with shipped titles
Familiarity with AR/VR rendering technologies
Experience leading larger or cross-functional engineering teams across multiple projects; Technical and People Leadership