AR/VR Realtime Rendering and Graphics Software Engineer - RealityKit, Vision Products Software

As a core member of the RealityKit rendering team, you'll shape the future of real‑time 3‑D graphics on the Vision Pro and all Apple platforms. By inventing next‑generation rendering techniques, you'll stretch visual quality to its limits and open new possibilities for immersive experiences. As a technical leader on the team, you'll guide and mentor engineers, set technical direction, and foster a culture of excellence and collaboration. You'll work hand‑in‑hand with hardware engineers, low‑level graphics‑API experts, designers, and technical artists. Our primary responsibilities are delivering high‑quality and performant real‑time graphics features for developers to use throughout the Apple ecosystem. Minimum Qualifications BS and 10 years working on 3D realtime rendering applications Proven experience leading and managing engineering teams, including mentoring and developing engineers Demonstrated technical leadership, including setting technical direction, driving architectural decisions, and leading design and code reviews High proficiency in writing safe, performant C++ code Knowledge of the graphics pipeline, modern rendering techniques, and image processing Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL) Ability to solve problems in 3D geometry using linear algebra Experience with all stages of software development, from prototyping to performance optimization Solid debugging and problem-solving skills Outstanding teamwork and communication skills Passionate about owning and refining features Preferred Qualifications MS or PhD in CS or related technical field Experience developing modern day rendering pipelines in 3D engines 3D Game development experience with shipped titles Familiarity with AR/VR rendering technologies Experience leading larger or cross-functional engineering teams across multiple projects; Technical and People Leadership