Engine programer - (March of Giants)

Main Responsibilities

  • Program in a clear and structured manner that meets performance, maintenance, modularity, scalability and compatibility requirements.
  • Is thorough and rigorous in the code structure.
  • Develop, refactor and optimize core systems focusing on the long-term.
  • Compile and understand the project purpose, identify development needs, and assess technical feasibility.
  • Analyze the engine's existing functions and see if they're in line with the purpose.
  • Build and improve the modules that the engine needs.
  • Recommend improvements by designing and implementing new systems, as needed.
  • Propose innovative changes, drawing inspiration from other games or engines in the industry.
  • Maintain performance and optimize systems.
  • Support the features and systems designed for production.
  • Document work performed to transfer knowledge and help users (other teams) understand how the new systems and features work.
  • Perform all other related duties.

Education:

  • Degree in computer science, software engineering or equivalent training.

Relevant experience:

  • At least 5 years of experience in software programming, ideally in the video game industry or any other relevant experience.

Skills and Knowledge:

  • Excellent understanding of the technical specifications and architecture of different engine systems.
  • Excellent analytical and synthesis skills
  • Can solve complex problems.
  • Autonomy and resourcefulness.
  • Detail-oriented.
  • A keen interest in various hardware architecture.

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