Game Director [Assassin's Creed]
As a Game Director at Ubisoft Montreal, you will turn a creative vision into a cohesive and engaging game experience. You will guide the game design team by providing clear direction while encouraging experimentation, iteration, and collaboration. You will maintain a holistic view of the game, ensuring progression, pacing, balance, and overall quality align with the intended player experience.
What you’ll do:
- Partner with creative leadership and studio leadership to define the game vision and align teams.
- Develop and clearly communicate a strong game design vision throughout production.
- Support and mentor game designers in building gameplay mechanics, progression systems, combat systems, and artificial intelligence behaviors.
- Provide constructive feedback to help teams reach a high standard of quality.
- Collaborate with cross-functional teams to ensure cohesion across design, technology, art, and narrative.
- Work with production to review budgets and schedules, and communicate progress and milestones.
- Adapt design direction based on technical constraints, production realities, and playtest feedback.
- Oversee post-launch feature follow-up, analyze data, and guide improvements or adjustments.
- Stay informed on market trends and emerging technologies to evolve best practices and share knowledge across studios.
- Strong background in game design and design leadership.
- Deep understanding of game engines such as Unity or Unreal and their limitations.
- Ability to communicate vision clearly and lead teams through decision-making.
- Collaborative, empathetic, and quality-driven mindset.
- Excellent communication, presentation, problem-solving, and organizational skills.
- Ability to analyze data and translate insights into design decisions.
- Familiarity with online gaming communities and live streaming platforms like Twitch.
- Curiosity, adaptability, and a strong passion for games and the game industry.
What to send our way
- Your CV highlighting relevant skills and experience.
- Examples of shipped games, design documentation, or other meaningful game design contributions.