Generalist Supervisor
Job Posting Title:
Generalist SupervisorReq ID:
10087851Job Description:
Position Summary
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
The Generalist (Environments) Supervisor oversees the day-to-day operations of their show team, ensuring that all the work is created according to the approved designs and visual style. They themselves have a high level of skill in creating photo-real environments and landscapes.
What You’ll Do
Create beautiful original work quickly using live action footage, digital still photography, rendered computer graphic elements, and digital paint in a variety of software packages
Interpret and implement feedback with little-to-no supervisor direction
Supervise your Generalist team (internally and globally) to deliver the expected and desired work for the show on time
Review the work of each artist on a regular basis, approving shots and elements for submission to the director. Mentor and support Apprentice and Jr. Artists and assist them with their shots
Work with your sequence Lead to test out tools and techniques before rolling out to artists
Attend bidding sessions with Production and provide precise and accurate bids
Actively participate in the recruiting and staffing of the Generalist team
Collaborate with Talent management to guide artists’ overall professional development, providing performance feedback, mentoring and maintaining positive morale amongst the crew
What We’re Looking For
At least 5 years of relevant professional VFX experience and a college level diploma in computer graphics, fine arts, design, or photography; OR
At least 7 years of relevant professional VFX experience in lieu of education
Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, matte painting, or compositing
Excellent communication and team-orientated thinking
Demonstrated ability to quickly pick up new software
Fluent in some or all of these software packages: Photoshop, 3dsmax, Maya, Houdini, a ray trace renderer and 2d compositing software. Comparable software experience considered
Good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, etc.
JoinILM
The hiring range for this position in Vancouver, BC is C$159,000 to C$213,200 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.Job Posting Segment:
ILM VancouverJob Posting Primary Business:
ILM VancouverPrimary Job Posting Category:
Matte - StudiosEmployment Type:
Full timePrimary City, State, Region, Postal Code:
Vancouver, BC, CanadaAlternate City, State, Region, Postal Code:
Date Posted:
2024-06-20