Graphics (GPU) Performance Tools/Content Engineer
As a GPU Performance Tools/Content Engineer, your responsibilities will include the following:
- Developing graphics and compute workloads to measure GPU performance
- Developing tools to aid in the efficient measurement, communication and improvement of GPU performance
- Debugging performance issues to identify software problems
- Working with driver, compiler and app engineers to improve GPU performance
- Validating the functionality and quantifying the performance benefit of the features and algorithms implemented in hardware and software
- Conducting directed studies and help provide solutions to performance challenges unique to mobile GPUs that are aimed at driving the architecture of next generation mobile products via measurements, simulations, benchmarking, or competitive analysis.
Minimum Qualifications
Experience with programming in Python and C
BS or MS in EE/CS/ECE
Preferred Qualifications
Strong software debug skills
Computer architecture knowledge
Familiar with Linux and bash/shell programming
Ability to work well in a team and be productive under aggressive schedules
Excellent communications skills, self-motivated and well organized
OpenGL/CL, CUDA, and/or Metal API programming experience
3D graphics architecture knowledge
Experience with Assembly optimization
Experience with Tableau, Splunk, MongoDB, or SQL databases
Experience with React and Javascript programming