Graphics (GPU) Performance Tools/Content Engineer

As a GPU Performance Tools/Content Engineer, your responsibilities will include the following: - Developing graphics and compute workloads to measure GPU performance - Developing tools to aid in the efficient measurement, communication and improvement of GPU performance - Debugging performance issues to identify software problems - Working with driver, compiler and app engineers to improve GPU performance - Validating the functionality and quantifying the performance benefit of the features and algorithms implemented in hardware and software - Conducting directed studies and help provide solutions to performance challenges unique to mobile GPUs that are aimed at driving the architecture of next generation mobile products via measurements, simulations, benchmarking, or competitive analysis. Minimum Qualifications Experience with programming in Python and C BS or MS in EE/CS/ECE Preferred Qualifications Strong software debug skills Computer architecture knowledge Familiar with Linux and bash/shell programming Ability to work well in a team and be productive under aggressive schedules Excellent communications skills, self-motivated and well organized OpenGL/CL, CUDA, and/or Metal API programming experience 3D graphics architecture knowledge Experience with Assembly optimization Experience with Tableau, Splunk, MongoDB, or SQL databases Experience with React and Javascript programming

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