Graphics Software Engineer - Creative Imaging Apps

As a Graphics Software Engineer at Pixelmator, you will design, implement, and optimize the rendering architecture that powers advanced image editing features. You will work on GPU-accelerated pipelines, non-destructive editing systems, and real-time image processing workflows that push Apple hardware to its limits. Pixelmator Pro is a professional-grade image editing app built exclusively for Apple platforms, combining performance, precision, and intuitive design. Our team builds tools that empower creative professionals and visual storytellers around the world. We are looking for a highly motivated and experienced Software Engineer to help design and ship advanced imaging capabilities across macOS and iOS. This role requires strong Apple platform expertise and a passion for performance-sensitive systems. At Apple, base pay is one part of our total compensation package and is determined within a range. This range provides the opportunity to progress as you grow and develop within a role. The base pay for this role is between €71,500 and €135,600 and reflects a full-time equivalent. Your base pay will depend on contractual hours, skills, qualifications, experience, and location. Minimum Qualifications Strong proficiency in Swift (Objective-C experience is a plus) Deep understanding of graphics and rendering systems Experience with Metal and/or Core Image, Core Graphics Strong knowledge of GPU pipelines and performance optimization Experience with multithreading and Swift Concurrency Strong debugging and profiling skills (Instruments, GPU Frame Debugger) Experience designing scalable, maintainable systems Preferred Qualifications Experience developing creative, professional, or performance-critical applications Background in image processing, color science, compositing, or RAW pipelines Advanced Metal shader development experience Bachelor’s degree in Computer Science, Engineering, or equivalent experience Experience building real-time rendering or preview systems Experience with motion graphics, animation systems, or timeline-based editing tools Experience with video processing pipelines (AVFoundation, video codecs, frame processing) Experience integrating AI-driven image processing features Strong automated testing practices for performance-sensitive systems Experience working with video effects, frame-by-frame processing, or GPU-accelerated video filters Familiarity with timeline architectures or layered compositing systems Experience optimizing real-time visual effects

Similar jobs