Instructional Design Specialist (Augmented/Virtual Reality Developer)

RESPONSIBILITIES

  • Develop interactive AR and VR applications using platforms such as Unity, Unreal Engine, WebXR, or similar.
  • Integrate 3D assets, animations, audio, and UI elements into immersive environments that align with instructional goals.
  • Program interactivity, user controls, and scene logic using C#, Blueprint, or other relevant languages.
  • Collaborate closely with 3D asset developers, instructional designers, and SMEs to translate training objectives into engaging experiences.
  • Conduct performance optimization, testing, and debugging across multiple AR/VR devices (e.g., Meta Quest, HTC Vive, HoloLens, or similar).
  • Implement UX/UI elements and user guidance systems for intuitive navigation within virtual environments. Export to APK application for interface with various VR platforms.
  • Ensure cross-platform compatibility, responsiveness, and accessibility of immersive content. (Desktop, Mobile, and VR experiences primarily Windows and Android platforms.)
  • Maintain organized code repositories and follow development best practices, including version control and documentation.
  • Stay informed on the latest trends and advancements in AR/VR technology, tools, and deployment methods.
  • Coordinate with Vertiv’s regional teams across different geographies to tailor training programs that address specific technical requirements, compliance standards, and cultural nuances.
  • Provide secondary support for 3D asset creation including basic modeling, asset refinement, or optimization as needed to ensure smooth integration into immersive platforms.
  • Facilitate consistent knowledge-sharing across regions and adapt training content to meet the needs of diverse international audiences.
  • Leverage augmented and virtual reality (AR/VR) technologies to create immersive, interactive training modules that enhance understanding of complex high-density cooling systems.
  • Regular virtual meetings with global counterparts across multiple time zones.
  • Other like-duties and responsibilities as required.

QUALIFICATIONS

  • Bachelor’s degree in Computer Science, Game Development, Interactive Media, Software Engineering, or a related field.
  • 5+ years’ experience in digital environment development, digital asset management, game design, or related fields.
  • Strong communication skills with experience working on globally diverse teams.
  • Preferred experience in instructional design and training delivery.
  • Familiarity with AR/VR tools to deliver hands on experiences remotely.

DESIRED SKILL SET

  • Proficiency in AR/VR development platforms such as Unity (C#) or Unreal Engine (Blueprint/C#)
  • Experience deploying experiences to devices like Oculus/Meta Quest, HTC Vive, HoloLens, or mobile AR (iOS/Android).
  • Knowledge of spatial computing concepts, real-time rendering, and immersive interaction design.
  • Familiarity with integrating 3D assets and working with standard file types (.FBX, .GLTF, etc.).
  • Ability to script interactive sequences, triggers, and UI behaviors.
  • Understanding of performance optimization techniques and constraints for real-time environments.
  • Experience with version control tools (e.g., Git) and collaborative development workflows.
  • Strong communication skills and ability to work in cross-functional, Globally reaching, agile teams.
  • Optional: Familiarity with XR SDKs (ARKit, ARCore, MRTK), haptics, or analytics integration.

TIME TRAVEL REQUIRED

  • 15% - International & Domestic

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