Software Engineer, Audio & Media Technologies

As a Streaming Media Software Engineer, you will be responsible for developing features in areas related to video streaming, web-based playback. You will contribute to overall media systems design, tune adaptation algorithms, and integrate ML models to build rich streaming features. You will also Support our tools and data analytics teams to leverage tools and data to drive improvements in our player stack and collaborate closely with multi-functional teams to ensure end to end bring up of new streaming features. In all, you will craft protocols, implementations and services that bring the best and latest multimedia experiences to all of our customers. The role offers an incredible opportunity to learn from world class experts across multiple disciplines both within Apple and in the industry. Minimum Qualifications Ability to understand end to end architectures and functional details of a complex system with multiple inter-dependencies Experience working with audio visual media Experience using LLMs in Software development Strong software development experience in C / C++ for multi-threaded/systems development Outstanding analytical, programming and debugging skills Excellent communication skills, ability to collaborate and deliver under aggressive schedules BS/MS in CS/CE or equivalent with 3-5 years of experience Preferred Qualifications Experience in the field of video streaming, including knowledge of commonly used streaming protocols such as HLS, DASH, WebRTC, etc. Proficiency in Swift and/or Python Understanding of networking fundamentals Experience in low latency streaming technologies Experience building and deploying LLM agents Understanding the technology that powers dynamic ad-insertion systems (ad-servers, decisioning systems) Knowledge of MSE and EME technology stacks for web video delivery Demonstrated ability to work with large cross-functional teams

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