Software Tools Manager - Graphics, Cartography, and AI

In this technical managerial role, you'll act as the critical bridge between innovation and application, leading a team which transforms powerful rendering engine features into intuitive, accessible tools which unlock new creative possibilities. Your work will directly impact how millions of users experience maps. You will leverage your management and technical skills to shape the future of creative workflows while pushing the boundaries of what's possible with real-time rendering technology. Minimum Qualifications 7+ years of experience in graphics/rendering tools development 3+ years managing technical teams of 3-7 engineers Deep understanding of rendering pipelines and real-time graphics Proven track record of shipping production tools for creative workflows Strong technical background in C++, Python, or similar languages Excellent communication skills with both technical and creative audiences Demonstrated ability to balance technical excellence with user needs Preferred Qualifications Experience with game engines (e.g. Unity, Unreal etc.), DCC tools, or map rendering systems Background in cartography, geospatial visualization, AI, or related field. Familiarity with modern rendering techniques (PBR, ray tracing, etc.) Experience prototyping with rendering APIs (Metal, Vulkan, DirectX) Track record of building high-performing engineering teams

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