[SX/EIT-MM] Software Engineer (Build & Artifact Engineering)

As a Software Engineer for Build & Artifact Engineering, you are a hands-on implementer of the foundational toolchain for our embedded software
development. You will be responsible for the hands-on development of our build systems, dependency management solutions, and integrated quality tools.
You will work within our "Code-to-Artifact" team to create a robust, efficient, and secure "factory floor" that enables hundreds of developers to build and test
complex software with confidence. You will translate user stories into technical tasks and implement high-quality solutions that directly address developer
pain points.

Key Tasks & Responsibilities:

  • Agile Team Participation: Actively participate in all team ceremonies, including sprint planning, daily scrums, and reviews to ensure alignment, share progress, and gather feedback.
  • Build System Development: Design, develop, and maintain robust build systems using CMake and Conan.
  • Dependency Management: Implement solutions for managing complex C++ dependencies and integrating third-party libraries for various target environments.
  • Tool Integration: Integrate and configure tools for static analysis (SAST), software composition analysis (SCA), and FOSS license compliance into the build process.
  • Optimization: Proactively identify opportunities to optimize build system performance, resource utilization, and caching strategies to provide fast feedback to developers.
  • Developer Support: Troubleshoot complex build, compilation, and linking issues, acting as a knowledgeable resource for developer support.
  • Continuous Improvement: Contribute to and maintain knowledge bases and internal best practices for build processes and development environments.

Professional Experience & Mindset:

  • Software Craftsmanship: A deep-seated belief in writing clean, maintainable, and well-tested code, treating even simple build scripts as professional software.
  • Systematic Problem-Solving: A relentless, hands-on approach to diagnosing and resolving complex, low-level technical issues in compilers, linkers, and build systems.
  • Developer Empathy: A genuine passion for understanding developer challenges and a commitment to creating a fast, reliable, and frictionless build experience.
  • Continuous Learner: A proactive mindset to stay current with the evolving C++ ecosystem.

  • Bachelor in IT Software, Computer Engineering or related major
  • 3+ years of relevant experience
  • Build System Development: Strong, hands-on expertise in implementing scalable and maintainable build systems with modern CMake.
  • Dependency Management: Proven experience with C++ package managers, specifically Conan, including creating recipes and managing binary packages.
  • Embedded Toolchains: In-depth, practical knowledge of embedded compiler toolchains (GCC/Clang), linkers, and debuggers.
  • Software Development: Strong programming skills in Python for tool development and a solid understanding of C++ to effectively support the code being built.
  • Software Design: The ability to apply core design principles (SOLID, DRY) and established design patterns to create maintainable tooling.
  • Version Control: Strong knowledge of Git and proficiency with modern branching and integration workflows.
  • Embedded SW Context: A background in embedded software development is highly desirable to understand the needs of the developers you will support.

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