Performance Architect– Platform Architecture

Every generation of Apple silicon raises the bar for what a GPU and SOC can do: more performance, more efficiency, in tighter power envelopes than the industry thought possible. As a Performance Engineer on this team, you'll help decide where that bar goes next. You'll join a group shaping the architecture of Apple's GPU and SOC from the ground up, researching the ideas that turn into the next leap forward. The work is deeply collaborative: you'll partner with teams across software and hardware engineering to pressure-test ideas, refine the promising ones, and plant the seeds for new ones. You'll dig into the workloads that matter, across both today's products and tomorrow's categories, to find the bottlenecks worth solving and the opportunities worth chasing. In this role, you will: - Research and propose novel ideas that help shape Apple's platform direction - Prototype architectural and micro-architectural concepts in our existing C++ performance models - Gather, analyze, and validate measured and simulated results to identify bottlenecks and evaluate new ideas - Present findings and recommendations to peers and leadership - Collaborate with multi-functional teams to turn ideas into shipped architecture If you're energized by working at the edge of what silicon can do, and want to see your ideas land in products used by hundreds of millions of people, we'd love to talk. Minimum Qualifications Deep expertise in computer architecture and micro-architecture — CPU, GPU, SOC, or adjacent domains Hands-on experience with performance and/or power simulation environments Skilled at analyzing and characterizing complex workloads Preferred Qualifications Familiar with common data structures, algorithms, and design patterns Working knowledge of C++ and Python Comfortable working in uncertain environments and through ambiguity Strong communicator who can influence decisions and negotiate trade-offs

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