Systems Performance Architect
We have an outstanding opportunity for a Performance Architect to contribute to the characterization and optimization of future Apple Silicon platforms. This position is a multi-disciplinary engineering role encompassing computer system design, workload analysis, and performance modeling. The candidate will need the skills to dissect complex workloads (specifically AI and ML), identify architectural bottlenecks, and influence the definition of our next-generation SoCs to advance our products' performance, power, and thermal efficiency.
Minimum Qualifications
Bachelors Degree in EE or Computer Engineering and minimum 3 years of experience in Computer Architecture, performance analysis, or hardware modeling
Understanding of CPU/GPU/NPU microarchitecture concepts (pipelines, caches, coherence, etc.)
Experience in performance analysis and modeling
Expert in Python scripting /C++ coding Skills
Preferred Qualifications
Masters Degree in EE/Computer Engineering or equivalent of relevant working experience is preferred
Experience with workload characterization tools (e.g., hardware performance counters, instruction tracers, profilers)
Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal.
Expertise in one or more focused areas (CPU/GPU, System Architecture, Compiler/SW Stack). Areas could include core/shader micro-architecture, texture pipeline, caching, or memory subsystem design for the SoC. System Areas examples could include IO, Storage, or DRAM Subsystem.
Exposure to modeling in constrained environments (ie under thermal, power delivery, power management constraints)
Ability to communicate complex technical concepts to diverse audiences across hardware and software teams