Graphics Power Architect, Platform Architecture
As part of the GPU Platform Architecture team, you will be working with architecture, design and software partners on the definition & tuning of Appleʼs future GPU power architectures. The role involves C++ and Python code development and building and maintaining of GPU models targeted at understanding and enhancing the power architecture of Apple’s GPUs. You will collaborate with experienced GPU architects, RTL designers & software teams to assess the feasibility of new hardware and software power features, running experiments and reporting them.
This is an opportunity to join Appleʼs world-class GPU team to collaborate, develop and improve GPU modeling and features for power architecture.
Minimum Qualifications
BS degree
Experience in GPU or CPU architecture and micro-architecture design
Software skills and proficiency in C/C++ and a scripting language such as Python or Ruby
Preferred Qualifications
Experience working as part of large cross-functional teams
Experience in power modeling, active power management and/or analyzing and optimizing device power
Experience with creating adaptive or machine learning based algorithms
Interpersonal, analytical skills and creativity to help the team solve design challenges
Degree in Computer Science, Electrical Engineering or Computer Engineering
20+ years of relevant experience
Ability to travel internationally on occasion
Ability to work with complex designs from architecture to production