Graphics Architect
As part of the GPU Platform Architecture team, you will be working with architecture, design and software partners on the definition & tuning of Appleʼs future GPU Core Architecture. The role involves innovating to create solutions to tomorrow's problems, working on the GPU processor and memory hierarchy. You'll collaborate with experienced GPU architects, uArchitects & software teams to assess the feasibility of new ideas, driving these through to product .
Minimum Qualifications
BS degree
Experience in GPU/CPU architecture and micro-architecture design
Preferred Qualifications
Experience working as part of large cross-functional teams
Software skills and proficiency in C/C++ and a scripting language such as Python or Ruby
Experience with creating adaptive or machine learning based algorithms
Interpersonal skills and creativity to help the team solve design challenges
Degree in Computer Science, Electrical Engineering or Computer Engineering or relevant experience
Ability to travel internationally 3-5 times a year
Proven ability to work with complex designs from architecture to production