Graphics Architect

As part of the GPU Platform Architecture team, you will be working with architecture, design and software partners on the definition & tuning of Appleʼs future GPU Core Architecture. The role involves innovating to create solutions to tomorrow's problems, working on the GPU processor and memory hierarchy. You'll collaborate with experienced GPU architects, uArchitects & software teams to assess the feasibility of new ideas, driving these through to product . Minimum Qualifications BS degree Experience in GPU/CPU architecture and micro-architecture design Preferred Qualifications Experience working as part of large cross-functional teams Software skills and proficiency in C/C++ and a scripting language such as Python or Ruby Experience with creating adaptive or machine learning based algorithms Interpersonal skills and creativity to help the team solve design challenges Degree in Computer Science, Electrical Engineering or Computer Engineering or relevant experience Ability to travel internationally 3-5 times a year Proven ability to work with complex designs from architecture to production

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