Graphics Power Engineer, Platform Architecture

As part of the GPU Platform Architecture team, you will be working with architecture, design and software partners on the definition & tuning of Appleʼs future GPU power architectures. The role involves C++ and Python code development and building and maintaining of GPU models targeted at understanding and enhancing the power architecture of Apple’s GPUs. You will collaborate with experienced GPU architects, RTL designers & software teams to assess the feasibility of new hardware and software power features, running experiments and reporting them. This is an opportunity to join Appleʼs world-class GPU team to collaborate, develop and improve GPU modeling and features for power architecture. Minimum Qualifications BS degree Experience in GPU or CPU architecture and micro-architecture design Software skills and proficiency in C/C++ and a scripting language such as Python or Ruby Preferred Qualifications Experience in modeling Knowledge of active power management strategies Interpersonal, analytical skills and creativity to help the team solve design challenges Degree in Computer Science, Electrical Engineering or Computer Engineering 3+ years of relevant experience Ability to travel internationally on occasion Experience working as part of large cross-functional teams Ability to work with complex designs from architecture to production

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