Graphics Software Engineer
Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to influence and directly impact the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work with many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, and Manufacturing. You will develop mission-critical workloads for graphics core verification, and work alongside other GPU hardware teams from design bring-up through post-silicon, to identify and debug architectural, logic, and silicon issues. This includes working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues.
Minimum Qualifications
BS + 3 years of relevant experience
Experience with computer and / or GPU architecture, through relevant coursework or industry experience.
Experience with C++ programming.
Preferred Qualifications
Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.
Experience with continuous integration systems, automated build systems, and regression systems.
Experience in architectural validation or design verification.
Strong communication skills.
Experience working in teams.
Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML, through relevant coursework or industry experience.