Graphics Architect, Platform Architecture

As part of the GPU Platform Architecture team, you will be working with architecture, design and software partners on the definition & tuning of Appleʼs future GPU Programmable Shader Core. Your role will involve extending and modifying the architecture, including the instruction set for the Shader Core. You will contribute to the development of prototype software implementations for simulated future hardware, gathering data and measurements to validate or invalidate these concepts. Minimum Qualifications Bachelor’s degree Experience GPU, CPU, DSP or ISP architecture Software experience in in C/C++, XSL, and a scripting language such as Python or Ruby Preferred Qualifications 20+ years of relevant experience Familiarity with simulation environments Ability to take ideas from concept to C/C++ simulator implementation Experience working as part of large cross-functional teams Ability to clearly communicate complex issues Self-motivated and well-organized

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